Winning Dungeon
Welcome to Dungeon. This version created 2-Dec-81.
This is an open field west of a white house with a boarded front door.
There is a small mailbox here.
A rubber mat saying "Welcome to Dungeon!" lies by the door.
> take mat
Taken.
> open mailbox
Opening the mailbox reveals:
A leaflet.
> take leaflet
Taken.
> read leaflet
Welcome to Dungeon!
Dungeon is a game of adventure, danger, and low cunning. In it
you will explore some of the most amazing territory ever seen by mortal
man. Hardened adventurers have run screaming from the terrors contained
within.
In Dungeon, the intrepid explorer delves into the forgotten secrets
of a lost labyrinth deep in the bowels of the earth, searching for
vast treasures long hidden from prying eyes, treasures guarded by
fearsome monsters and diabolical traps!
No system should be without one!
Dungeon was created at the MIT Laboratory for Computer Science by
Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling. It was
inspired by the Adventure game of Crowther and Woods, and the long
tradition of fantasy and science fiction games. The original version
was written in MDL (alias MUDDLE). The current version was translated
from MDL into FORTRAN by a somewhat paranoid DEC engineer who prefers
to remain anonymous.
On-line information may be obtained with the commands HELP and INFO.
> walk north
You are facing the north side of a white house. There is no door here,
and all the windows are barred.
> run north
This is a dimly lit forest, with large trees all around. One
particularly large tree with some low branches stands here.
You hear in the distance the chirping of a song bird.
> climb tree
You are about ten feet above the ground nestled among some large
branches. The nearest branch above you is beyond your reach.
On the branch is a small birds nest.
In the bird's nest is a large egg encrusted with precious jewels,
apparently scavenged somewhere by a childless songbird. The egg is
covered with fine gold inlay and ornamented in lapis lazuli and
mother-of-pearl. Unlike most eggs, this one is hinged and has a
delicate looking clasp holding it closed. The egg appears extremely
fragile.
> take egg
Taken.
> examine egg
I see nothing special about the jewel-encrusted egg.
> go down
This is a dimly lit forest, with large trees all around. One
particularly large tree with some low branches stands here.
> proceed east
This is a clearing, with a forest surrounding you on the west
and south.
There is a pile of leaves on the ground.
> go south
This is a dimly lit forest, with large trees all around. To the
east, there appears to be sunlight.
> walk north
You are facing the south side of a white house. There is no door here,
and all the windows are barred.
> run east
You are behind the white house. In one corner of the house
there is a small window which is slightly ajar.
> open window
With great effort, you open the window far enough to allow entry.
> go west
This is the kitchen of the white house. A table seems to have been
used recently for the preparation of food. A passage leads to the
west, and a dark staircase can be seen leading upward. To the east
is a small window which is open.
On the table is an elongated brown sack, smelling of hot peppers.
A bottle is sitting on the table.
The glass bottle contains:
A quantity of water.
> take all
brown sack:
Taken.
glass bottle:
Taken.
> proceed west
This is the living room. There is a door to the east. To the west
is a wooden door with strange gothic lettering, which appears to be
nailed shut.
In the center of the room is a large oriental rug.
There is a trophy case here.
On hooks above the mantelpiece hangs an elvish sword of great antiquity.
A battery-powered brass lantern is on the trophy case.
There is an issue of US NEWS & DUNGEON REPORT here.
> take lamp
Taken.
> take sword
Taken.
> examine sword
I see nothing special about the sword.
> move rug
With a great effort, the rug is moved to one side of the room.
With the rug moved, the dusty cover of a closed trap door appears.
> open trap door
The door reluctantly opens to reveal a rickety staircase descending
into darkness.
> turn on lamp
The lamp is now on.
> go down
This is a dark and damp cellar with a narrow passageway leading
east, and a crawlway to the south. To the west is the bottom of
a steep metal ramp which is unclimbable.
Above you is an open trap door.
The door crashes shut, and you hear someone barring it.
Your sword is glowing with a faint blue glow.
> run east
This is a small room with passages off in all directions. Bloodstains
and deep scratches (perhaps made by an axe) mar the walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages
out of the room.
Your sword has begun to glow very brightly.
> look
This is a small room with passages off in all directions. Bloodstains
and deep scratches (perhaps made by an axe) mar the walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages
out of the room.
The troll's axe barely misses your ear.
> attack troll with sword
You charge, but the troll jumps nimbly aside.
The troll's swing almost knocks you over as you barely parry in time.
> slay troll with sword
The troll is battered into unconsciousness.
> dispatch troll with sword
The unconscious troll cannot defend himself: he dies.
Almost as soon as the troll breathes his last, a cloud of
sinister black smoke envelops him, and when the fog lifts, the
carcass has disappeared.
Your sword is no longer glowing.
> drop all but lamp, sword and egg
brown sack:
Dropped.
glass bottle:
Dropped.
leaflet:
Dropped.
welcome mat:
Dropped.
> take mat
Taken.
> take bottle
Taken.
> inventory
You are carrying:
A glass bottle.
A sword.
A lamp.
A jewel-encrusted egg.
A welcome mat.
The glass bottle contains:
A quantity of water.
> walk south
This is part of a maze of twisty little passages, all alike.
> walk south
This is part of a maze of twisty little passages, all alike.
> run east
This is part of a maze of twisty little passages, all alike.
> go up
This is part of a maze of twisty little passages, all alike.
A skeleton, probably the remains of a luckless adventurer, lies here.
The deceased adventurer's useless lantern is here.
There is a set of skeleton keys here.
Beside the skeleton is a rusty knife.
An old leather bag, bulging with coins, is here.
> take coins
Taken.
> examine coins
I see nothing special about the bag of coins.
> go sw
This is part of a maze of twisty little passages, all alike.
> proceed east
This is part of a maze of twisty little passages, all alike.
> go south
This is part of a maze of twisty little passages, all alike.
Your sword is glowing with a faint blue glow.
> go ne
This is a room with an exit on the west side, and a staircase
leading up.
A cyclops, who looks prepared to eat horses (much less mere
adventurers), blocks the staircase. From his state of health
and the bloodstains on the walls, you gather that he is not very
friendly, though he likes people.
Your sword has begun to glow very brightly.
> kill cyclops with sword
The cyclops ignores all injuries to his body with a shrug.
The cyclops seems somewhat agitated.
> slay cyclops with sword
The cyclops ignores all injuries to his body with a shrug.
The cyclops appears to be getting more agitated.
> attack cyclops with sword
The cyclops ignores all injuries to his body with a shrug.
The cyclops is moving about the room, looking for something.
> stab cyclops with sword
The cyclops ignores all injuries to his body with a shrug.
The cyclops was looking for salt and pepper. I think he is gathering
condiments for his upcoming snack.
> ODYSSEUS
The cyclops, hearing the name of his father's deadly nemesis, flees
the room by knocking down the wall on the north side of the room.
Your sword is no longer glowing.
> go up
This is a large room, whose north wall is solid granite. A number
of discarded bags, which crumble at your touch, are scattered about
on the floor. There is an exit down and what appears to be a newly
created passage to the east.
There is a silver chalice, intricately engraved, here.
You hear a scream of anguish as you violate the robber's hideaway.
Using passages unknown to you, he rushes to its defense.
The thief slowly approaches, strikes like a snake, and leaves you
wounded.
Your sword has begun to glow very brightly.
> give egg to thief
The thief is taken aback by your unexpected generosity but accepts
the jewel-encrusted egg and stops to admire its beauty.
> go down
This is a room with an exit on the west side, and a staircase
leading up.
The north wall, previously solid, now has a cyclops-shaped hole in it.
Your sword is no longer glowing.
> diagnose
You have a serious wound.
You will be cured after 57 moves.
You can be killed by one more light wound.
> score
Your score is+ 75 [total of 616 points], in 54 moves.
This gives you the rank of Novice Adventurer.
> wait
Time passes...
> walk north
This is a long passage. To the south is one entrance. On the
east there is an old wooden door with a large hole in it (about
cyclops sized).
> run east
This is the living room. There is a door to the east. To the west
is a cyclops-shaped hole in an old wooden door, above which is some
strange gothic lettering.
In the center of the room is a closed trap door.
There is a trophy case here.
There is an issue of US NEWS & DUNGEON REPORT here.
> open case
Opened.
> put coins in case
Done.
> go east
This is the kitchen of the white house. A table seems to have been
used recently for the preparation of food. A passage leads to the
west, and a dark staircase can be seen leading upward. To the east
is a small window which is open.
> go up
This is the attic. The only exit is stairs that lead down.
A large coil of rope is lying in the corner.
On a table is a nasty-looking knife.
There is a square brick here which feels like clay.
> take all
rope:
Taken.
knife:
Taken.
brick:
Taken.
> go down
Kitchen
> proceed west
This is the living room. There is a door to the east. To the west
is a cyclops-shaped hole in an old wooden door, above which is some
strange gothic lettering.
In the center of the room is a closed trap door.
There is a trophy case here.
There is an issue of US NEWS & DUNGEON REPORT here.
Your collection of treasures consists of:
A bag of coins.
> drop all but rope, lamp, mat and bottle
knife:
Dropped.
sword:
Dropped.
brick:
Dropped.
> open trap door
The door reluctantly opens to reveal a rickety staircase descending
into darkness.
> go down
Cellar
> run east
Troll Room
A brown sack is here.
There is a small leaflet here.
> walk north
This is a narrow east-west passageway. There is a narrow stairway
leading down at the north end of the room.
> walk north
This is a deep ravine at a crossing with an east-west crawlway.
Some stone steps are at the south of the ravine, and a steep
staircase descends.
> run west
This is a crawlway with a three foot high ceiling. Your footing is
very unsure here due to the assortment of rocks underfoot. Passages
can be seen in the east, west, and northwest corners of the crawlway.
> go nw
This is a room which looks like an Egyptian tomb. There is an
ascending staircase in the room as well as doors east and south.
The solid gold coffin used for the burial of Ramses II is here.
> proceed east
Rocky Crawl
> go east
This is the periphery of a large dome, which forms the ceiling of
another room below. Protecting you from a precipitous drop is a
wooden railing which circles the dome.
> tie rope to railing
The rope drops over the side and comes within ten feet of the floor.
> go down
This is a large room with a prominent doorway leading to a down
staircase. To the west is a narrow twisting tunnel, covered with
a thin layer of dust. Above you is a large dome painted with scenes
depicting elfin hacking rites. Up around the edge of the dome (20
feet up) is a wooden railing. In the center of the room there is
a white marble pedestal.
A large piece of rope descends from the railing above, ending some
five feet above your head.
Sitting on the pedestal is a flaming torch, made of ivory.
> turn off lamp
The lamp is now off.
> take torch
Taken.
> examine torch
I see nothing special about the torch.
> go down
This is a north-south crawlway; a passage also goes to the east.
There is a hole above, but it provides no opportunities for climbing.
> walk east
Troll Room
A brown sack is here.
There is a small leaflet here.
> run west
Cellar
> go up
This is the living room. There is a door to the east. To the west
is a cyclops-shaped hole in an old wooden door, above which is some
strange gothic lettering.
There is a rug lying next to an open trap door.
There is a trophy case here.
There is a nasty-looking knife lying here.
There is an elvish sword here.
There is an issue of US NEWS & DUNGEON REPORT here.
There is a square brick here which feels like clay.
Your collection of treasures consists of:
A bag of coins.
> put torch in case
Done.
> turn on lamp
The lamp is now on.
> open trap door
I think you've already done that.
> go down
This is a dark and damp cellar with a narrow passageway leading
east, and a crawlway to the south. To the west is the bottom of
a steep metal ramp which is unclimbable.
Above you is an open trap door.
> go east
Troll Room
A brown sack is here.
There is a small leaflet here.
> proceed north
East-West Passage
> stare
This is a narrow east-west passageway. There is a narrow stairway
leading down at the north end of the room.
> stare
This is a narrow east-west passageway. There is a narrow stairway
leading down at the north end of the room.
> run east
This is a circular room with passages off in eight directions.
Your compass needle spins wildly, and you cannot get your bearings.
> walk north
Unfortunately, it is impossible to tell directions in here.
You have entered a cave with passages leading north and southeast.
There are old engravings on the walls here.
> go se
This is a room which is bare on all sides. There is an exit down.
To the east is a great door made of stone. Above the door, the
following words are written: "No man shall enter this room without
solving this riddle--
What is tall as a house,
Round as a cup,
And all the king's horses can't draw it up?".
(Reply via 'ANSWER "answer"'.)
> answer "well"
There is a clap of thunder, and the east door opens.
> walk east
This is a former broom closet. The exits are to the east and west.
There is a pearl necklace here with hundreds of large pearls.
> take necklace
Taken.
> examine necklace
I see nothing special about the pearl necklace.
> run east
This is a damp circular room, whose walls are made of brick and
mortar. The roof of this room is not visible, but there appear to be
some etchings on the walls. There is a passageway to the west.
There is a wooden bucket here, three feet in diameter and three feet
high.
> get inside bucket
You are now in the wooden bucket.
> open bottle
Opened.
> pour water
There is now a puddle in the bottom of the wooden bucket.
The bucket rises and comes to a stop.
You are at the top of the well. Well done. There are etchings on
the side of the well. There is a small crack across the floor at the
entrance to a room on the east, but it can be crossed easily.
You are in the wooden bucket.
The wooden bucket contains:
A quantity of water.
> get out of bucket
You are on your own feet again.
> proceed east
This is a small square room, in the center of which is a large
oblong table, no doubt set for afternoon tea. It is clear from the
objects on the table that the users were indeed mad. In the eastern
corner of this room is a small hole no more than four inches high.
There are passageways leading away to the west and the northwest.
There is a piece of cake where with the words "Eat-Me" on it.
There is a piece of cake with orange icing here.
There is a piece of cake with red icing here.
There is a piece of cake with blue (ecch) icing here.
> take all
piece of "Eat-Me" cake:
Taken.
piece of cake with orange icing:
Taken.
piece of cake with red icing:
Taken.
piece of cake with blue icing:
Taken.
> eat eatme cake
Suddenly, the room appears to have become very large.
> go east
This is a large room, one half of which is depressed. There is a
large leak in the ceiling through which brown colored goop is
falling. The only exit from this room is to the west.
A stoppered glass flask with skull-and-crossbones markings is here.
The flask is filled with some clear liquid.
The leak has submerged the depressed area in a pool of sewage.
> throw red cake
The pool of water evaporates, revealing a tin of rare spices.
> take tin
Taken.
> walk west
This is an enormous room, in the center of which are four wooden
posts delineating a rectangular area, above which is what appears to
be a wooden roof. In fact, all objects in this room appear to be
abnormally large. To the east is a passageway. There is a large
chasm on the west and the northwest.
> eat blue cake
The room around you seems to be getting smaller.
> walk nw
This is a room with a low ceiling which is circular in shape.
There are exits to the east and southeast.
There is a robot here.
There is a green piece of paper here.
> tell robot "go east"
"Whirr, buzz, click!"
Done.
> run east
This is a large room full of assorted heavy machinery. The room
smells of burned resistors. The room is noisy from the whirring
sounds of the machines. Along one wall of the room are three buttons
which are, respectively, round, triangular, and square. Naturally,
above the buttons are instructions written in EBCDIC. A large sign
above all the buttons says in English:
DANGER: HIGH VOLTAGE
There are exits to the west and the south.
There is a robot here.
> tell robot "push triangular button"
"Whirr, buzz, click!"
A dull thump is heard in the distance.
> tell robot "go south"
"Whirr, buzz, click!"
Done.
> go south
This is a dingy closet adjacent to the machine room. On one wall
is a small sticker which reads:
Protected by
FROBOZZ
Magic Alarm Company
(Hello, footpad!).
There is a beautiful white crystal sphere here.
There is a robot here.
> get sphere
As you reach for the sphere, a steel cage falls from the ceiling
to entrap you. To make matters worse, poisonous gas starts coming
into the room.
> tell robot "lift cage"
The cage shakes and is hurled across the room.
> get sphere
Taken.
> proceed north
This is a large room full of assorted heavy machinery. The room
smells of burned resistors. The room is noisy from the whirring
sounds of the machines. Along one wall of the room are three buttons
which are, respectively, round, triangular, and square. Naturally,
above the buttons are instructions written in EBCDIC. A large sign
above all the buttons says in English:
DANGER: HIGH VOLTAGE
There are exits to the west and the south.
> run west
Low Room
There is a green piece of paper here.
As you enter, your compass starts spinning wildly.
> stare
This is a room with a low ceiling which is circular in shape.
There are exits to the east and southeast.
There is a green piece of paper here.
> stare
This is a room with a low ceiling which is circular in shape.
There are exits to the east and southeast.
There is a green piece of paper here.
> walk se
Unfortunately, it is impossible to tell directions in here.
Tea Room
> walk west
Top of Well
There is a wooden bucket here, three feet in diameter and three feet
high.
The wooden bucket contains:
A quantity of water.
> board
You are now in the wooden bucket.
> fill bottle with water
The bottle is now full of water.
The bucket descends and comes to a stop.
Circular Room
You are in the wooden bucket.
> disembark
You are on your own feet again.
> walk west
Pearl Room
> run west
Riddle Room
> go down
Engravings Cave
There are old engravings on the walls here.
> proceed north
This is a circular room with passages off in eight directions.
There is a dented steel box here.
> open box
Opening the steel box reveals:
A fancy violin.
> take violin
Taken.
> examine violin
I see nothing special about the fancy violin.
> stare
This is a circular room with passages off in eight directions.
There is a dented steel box here.
> go west
East-West Passage
A brown sack is here.
> walk west
Troll Room
There is a small leaflet here.
> run west
Cellar
> go up
Living Room
There is a trophy case here.
There is a nasty-looking knife lying here.
There is an elvish sword here.
There is an issue of US NEWS & DUNGEON REPORT here.
There is a square brick here which feels like clay.
Your collection of treasures consists of:
A bag of coins.
A torch.
> put treasure in case
pearl necklace:
Done.
fancy violin:
Done.
white crystal sphere:
Done.
tin of spices:
Done.
> drop all
glass bottle:
Dropped.
lamp:
Dropped.
piece of cake with orange icing:
Dropped.
welcome mat:
Dropped.
> take torch
Taken.
> go down
This is a dark and damp cellar with a narrow passageway leading
east, and a crawlway to the south. To the west is the bottom of
a steep metal ramp which is unclimbable.
Above you is an open trap door.
> go south
You are on the west edge of a chasm, the bottom of which cannot be
seen. The east side is sheer rock, providing no exits. A narrow
passage goes west. The path you are on continues to the north and south.
> proceed south
This is an art gallery. Most of the paintings which were here
have been stolen by vandals with exceptional taste. The vandals
left through the north, south, or west exits.
Fortunately, there is still one chance for you to be a vandal, for on
the far wall is a work of unparalleled beauty.
> take painting
Taken.
> examine painting
I see nothing special about the painting.
> run west
This is the large entrance hall of the Bank of Zork, the largest
banking institution of the Great Underground Empire. A partial
account of its history is in "The Lives of the Twelve Flatheads" with
the chapter on J. Pierpont Flathead. A more detailed history (albeit
less objective) may be found in Flathead's outrageous autobiography
"I'm Rich and You Aren't - So There!".
Most of the furniture has been ravaged by passing scavengers. All
that remains are two signs at the northwest and northeast corners of
the room, which say
<-- WEST VIEWING ROOM EAST VIEWING ROOM -->
> go nw
This is a small square room, which was used by a bank officer
whose job it was to retrieve safety deposit boxes for the customer.
On the north side of the room is a sign which reads "Viewing Room".
On the west side of the room, above an open door, is a sign reading
BANK PERSONNEL ONLY
> walk west
This is a large rectangular room. The east and west walls here
were used for storing safety deposit boxes. As might be expected,
all have been carefully removed by evil persons. To the east, west,
and south of the room are large doorways. The northern "wall"
of the room is a shimmering curtain of light. In the center of the
room is a large stone cube, about 10 feet on a side. Engraved on
the side of the cube is some lettering.
> walk south
This room was the office of the Chairman of the Bank of Zork.
Like the other rooms here, it has been extensively vandalized.
The lone exit is to the north.
A portrait of J. Pierpont Flathead hangs on the wall.
> take portrait
Taken.
> examine portrait
||||||||||||||
|| __ __ ||
|| $$ $$ ||
\|| >> ||/
|| ________ ||
| -//----- |
\\_//_______//
___// | |
/__// | |
| |
__________// \\__________
/ $ / **** \ $ \
/ / ** \ \
/ /| ** |\ \
/ / | ** | \ \
/ / | ** | \ \
^ ^__|______$Z$**$Z$______|__^ ^
\ * $Z$**$Z$ * /
\________*___$Z$**$Z$___*________/
| $Z$**$Z$ |
J. PIERPONT FLATHEAD
CHAIRMAN
> run north
Safety Depository
> walk through north wall
You feel somewhat disoriented as you pass through...
This is a small bare room with no distinguishing features. There
are no exits from this room.
> walk through south wall
You feel somewhat disoriented as you pass through...
Safety Depository
> walk through north wall
You feel somewhat disoriented as you pass through...
This is the Vault of the Bank of Zork, in which there are no doors.
On the floor sit 200 neatly stacked zorkmid bills.
> take bills
Taken.
> walk through north wall
You feel somewhat disoriented as you pass through...
Safety Depository
> drop all except torch
painting:
Dropped.
stack of zorkmid bills:
Dropped.
portrait of J. Pierpont Flathead:
Dropped.
> proceed west
West Teller's Room
> go west
Safety Depository
A masterpiece by a neglected genius is here.
200 neatly stacked zorkmid bills are here.
A portrait of J. Pierpont Flathead is here.
> take all
painting:
Taken.
stack of zorkmid bills:
Taken.
portrait of J. Pierpont Flathead:
Taken.
> walk through north wall
You feel somewhat disoriented as you pass through...
This is a room used by holders of safety deposit boxes to view
their contents. On the north side of the room is a sign which says
REMAIN HERE WHILE THE BANK OFFICER RETRIEVES YOUR DEPOSIT BOX
WHEN YOU ARE FINISHED, LEAVE THE BOX, AND EXIT TO THE SOUTH
AN ADVANCED PROTECTIVE DEVICE PREVENTS ALL CUSTOMERS FROM
REMOVING ANY SAFETY DEPOSIT BOX FROM THIS VIEWING AREA!
Thank you for banking at the Zork!
> walk south
Bank Entrance
> run south
Gallery
> go north
West of Chasm
> proceed west
Cellar
> go up
Living Room
There is a trophy case here.
A clear glass bottle is here.
There is a nasty-looking knife lying here.
There is an elvish sword here.
There is a brass lantern (battery-powered) here.
There is an issue of US NEWS & DUNGEON REPORT here.
There is a square brick here which feels like clay.
There is a piece of cake with orange icing here.
There is a welcome mat here.
Your collection of treasures consists of:
A bag of coins.
A pearl necklace.
A fancy violin.
A white crystal sphere.
A tin of spices.
The glass bottle contains:
A quantity of water.
> put treasure in case
torch:
Done.
painting:
Done.
stack of zorkmid bills:
Done.
portrait of J. Pierpont Flathead:
Done.
> take torch and mat
torch:
Taken.
welcome mat:
Taken.
> go down
Cellar
> run east
Troll Room
There is a small leaflet here.
> walk north
East-West Passage
A brown sack is here.
> walk east
Round Room
There is a dented steel box here.
> walk nw
You are on the south edge of a deep canyon. Passages lead off
to the east, south, and northwest. You can hear the sound of
flowing water below.
> run east
You are standing on the top of Flood Control Dam #3, which was
quite a tourist attraction in times far distant. There are paths
to the north, south, east, and down.
The sluice gates on the dam are closed. Behind the dam, there can
be seen a wide lake. A small stream is formed by the runoff from
the lake.
There is a control panel here. There is a large metal bolt on the
panel. Above the bolt is a small green plastic bubble.
> proceed north
This room appears to have been the waiting room for groups touring
the dam. There are exits here to the north and east marked
"Private", though the doors are open, and an exit to the south.
A guidebook entitled "Flood Control Dam #3" is on the reception desk.
There is a matchbook whose cover says "Visit Beautiful FCD #3" here.
> take all
tour guidebook:
Taken.
matchbook:
Taken.
> read matchbook
[Close cover before striking BKD]
You too can make BIG MONEY in the exciting field of
PAPER SHUFFLING!
Mr. TAA of Muddle, Mass. says: "Before I took this course I used
to be a lowly bit twiddler. Now with what I learned at MIT Tech
I feel really important and can obfuscate and confuse with the best."
Mr. MARC had this to say: "Ten short days ago all I could look
forward to was a dead-end job as a engineer. Now I have a promising
future and make really big Zorkmids."
MIT Tech can't promise these fantastic results to everyone, but when
you earn your MDL degree from MIT Tech your future will be brighter.
Send for our free brochure today!
> send for free brochure
Ok, but you know the postal service...
> go east
This is what appears to have been the maintenance room for Flood
Control Dam #3, judging by the assortment of tool chests around the
room. Apparently, this room has been ransacked recently, for most of
the valuable equipment is gone. On the wall in front of you is a
panel of buttons, which are labeled in EBCDIC. However, they are of
different colors: blue, yellow, brown, and red. The doors to this
room are in the west and south ends.
There is an object which looks like a tube of toothpaste here.
There is a wrench here.
There is a screwdriver here.
> take all
tube:
Taken.
wrench:
Taken.
screwdriver:
Taken.
> push yellow button
Click.
> walk west
Dam Lobby
> run south
Dam
> turn bolt with wrench
The sluice gates open, and water pours through the dam.
> go south
Deep Canyon
> proceed south
Round Room
There is a dented steel box here.
> run west
East-West Passage
A brown sack is here.
> walk west
This is a small room with passages off in all directions. Bloodstains
and deep scratches (perhaps made by an axe) mar the walls.
There is a small leaflet here.
> walk west
Cellar
> go up
Living Room
There is a trophy case here.
A clear glass bottle is here.
There is a nasty-looking knife lying here.
There is an elvish sword here.
There is a brass lantern (battery-powered) here.
There is an issue of US NEWS & DUNGEON REPORT here.
There is a square brick here which feels like clay.
There is a piece of cake with orange icing here.
Your collection of treasures consists of:
A bag of coins.
A pearl necklace.
A fancy violin.
A painting.
A white crystal sphere.
A tin of spices.
A stack of zorkmid bills.
A portrait of J. Pierpont Flathead.
The glass bottle contains:
A quantity of water.
> put treasure in case
torch:
Done.
> drop all
tour guidebook:
Dropped.
matchbook:
Dropped.
tube:
Dropped.
wrench:
Dropped.
screwdriver:
Dropped.
welcome mat:
Dropped.
> take torch, mat and screwdriver
torch:
Taken.
welcome mat:
Taken.
screwdriver:
Taken.
> open trap door
I think you've already done that.
> go down
Cellar
> run east
Troll Room
There is a small leaflet here.
> proceed north
East-West Passage
A brown sack is here.
> go north
Deep Ravine
> walk west
Rocky Crawl
> run east
Dome Room
> go down
Torch Room
> go west
This is a tiny room, which has an exit to the east.
On the north side of the room is a massive wooden door, near the
top of which, in the center, is a window barred with iron. A
formidable bolt lock is set within the door frame. A keyhole
covered by a thin metal lid lies within the lock.
> put mat under door
The mat fits easily under the door.
> open lid
The lid is open.
> put screwdriver in keyhole
There is a faint noise from behind the door, and a small cloud of
dust arises from beneath it.
Done.
> take mat
As the mat is moved, a rusty iron key falls from it onto the floor.
Taken.
> take key
Taken.
> take screwdriver
Taken.
> unlock door with key
The door is now unlocked.
> open door
The door is now open.
> proceed north
This is a small and rather dreary room, which is eerily illuminated
by a red glow emanating from a crack in one of the walls. The light
appears to focus on a dusty wooden table in the center of the room.
On the south side of the room is a massive wooden door, near the
top of which, in the center, is a window barred with iron. A
formidable bolt lock is set within the door frame. A keyhole
covered by a thin metal lid lies within the lock.
The door is open.
In the center of the table sits a blue crystal sphere.
> take sphere
Taken.
> run south
Tiny Room
> walk east
Torch Room
> go down
North-South Crawlway
> walk east
Troll Room
There is a small leaflet here.
> run west
Cellar
> go up
Living Room
There is a trophy case here.
A clear glass bottle is here.
There is a nasty-looking knife lying here.
There is an elvish sword here.
There is a brass lantern (battery-powered) here.
There is a tour guidebook here.
There is an issue of US NEWS & DUNGEON REPORT here.
There is a matchbook whose cover says "Visit Beautiful FCD #3" here.
There is an object which looks like a tube of toothpaste here.
There is a wrench here.
There is a square brick here which feels like clay.
There is a piece of cake with orange icing here.
Your collection of treasures consists of:
A bag of coins.
A pearl necklace.
A fancy violin.
A painting.
A white crystal sphere.
A tin of spices.
A stack of zorkmid bills.
A portrait of J. Pierpont Flathead.
The glass bottle contains:
A quantity of water.
> put blue sphere in case
Done.
> examine blue sphere
I see nothing special about the blue crystal sphere.
> drop all
torch:
Dropped.
screwdriver:
Dropped.
rusty iron key:
Dropped.
welcome mat:
Dropped.
> take lamp
Taken.
> go down
Cellar
> proceed east
Troll Room
There is a small leaflet here.
> go north
East-West Passage
A brown sack is here.
> open sack
Opening the brown sack reveals:
A clove of garlic.
A lunch.
> take garlic
Taken.
> walk north
Deep Ravine
> go down
This is a long room, to the north of which was formerly a reservoir.
However, with the water level lowered, there is merely a wide stream
running through the center of the room.
There is a western exit, a passageway south, and a steep pathway
climbing up along the edge of a cliff.
> run north
You are on what used to be a large reservoir, but which is now a
large mud pile. There are "shores" to the north and south.
Lying half buried in the mud is an old trunk, bulging with jewels.
> take trunk
Taken.
> go north
This is a large cavernous room, to the south of which was formerly
a reservoir. However, with the water level lowered, there is merely
a wide stream running through the center of the room.
There is a tunnel leaving the room to the north.
There is a small pump here.
> take pump
Taken.
> proceed north
This is an ancient room, long under water. There are exits here to
the southeast and upward.
On the shore lies Poseiden's own crystal trident.
> take trident
Taken.
> examine trident
I see nothing special about the crystal trident.
> go up
This is a small cave with an entrance to the north and a stairway
leading down.
> run north
This is a large square room with tall ceilings. On the south wall
is an enormous mirror which fills the entire wall. There are exits
on the other three sides of the room.
> walk west
This is a cold and damp corridor where a long east-west passageway
intersects with a northward path.
> walk west
This is a small chamber, which appears to have been part of a
coal mine. On the south wall of the chamber the letters "Granite
Wall" are etched into the rock. To the east is a long passage,
and there is a steep metal slide twisting downward. To the north
is a small opening.
> go down
Cellar
> go up
This is the living room. There is a door to the east. To the west
is a cyclops-shaped hole in an old wooden door, above which is some
strange gothic lettering.
There is a rug lying next to an open trap door.
There is a trophy case here.
A clear glass bottle is here.
There is a nasty-looking knife lying here.
There is an elvish sword here.
There is an ivory torch here.
There is a tour guidebook here.
There is an issue of US NEWS & DUNGEON REPORT here.
There is a matchbook whose cover says "Visit Beautiful FCD #3" here.
There is an object which looks like a tube of toothpaste here.
There is a wrench here.
There is a screwdriver here.
There is a square brick here which feels like clay.
There is a piece of cake with orange icing here.
There is a rusty iron key here.
There is a welcome mat here.
Your collection of treasures consists of:
A bag of coins.
A pearl necklace.
A fancy violin.
A painting.
A white crystal sphere.
A tin of spices.
A stack of zorkmid bills.
A portrait of J. Pierpont Flathead.
A blue crystal sphere.
The glass bottle contains:
A quantity of water.
> put trunk and trident in case
trunk with jewels:
Done.
crystal trident:
Done.
> go down
This is a dark and damp cellar with a narrow passageway leading
east, and a crawlway to the south. To the west is the bottom of
a steep metal ramp which is unclimbable.
Above you is an open trap door.
Someone carrying a large bag is casually leaning against one of the
walls here. He does not speak, but it is clear from his aspect that
the bag will be taken only over his dead body.
> run east
Troll Room
There is a small leaflet here.
> proceed north
East-West Passage
A brown sack is here.
The brown sack contains:
A lunch.
Someone carrying a large bag is casually leaning against one of the
walls here. He does not speak, but it is clear from his aspect that
the bag will be taken only over his dead body.
> go east
Round Room
There is a dented steel box here.
> walk ne
This is a high north-south passage, which forks to the northeast.
> go ne
This is a large room with a ceiling which cannot be detected from
the ground. There is a narrow passage from east to west and a stone
stairway leading upward. The room is extremely noisy. In fact, it
is difficult to hear yourself think.
There is a large platinum bar here.
> hello
HELLO
> is anyone there
IS ANYONE THERE
> testing one two three
TESTING ONE TWO THREE
> xyzzy
XYZZY
> echo
ECHO
The acoustics of the room change subtly.
> take bar
Taken.
> examine bar
I see nothing special about the platinum bar.
> walk east
A chasm, evidently produced by an ancient river, runs through the
cave here. Passages lead off in all directions.
> run east
This is a small cave whose exits are on the south and northwest.
There is a large shovel here.
There is a hunk of bat guano here.
> take shovel
Taken.
> go nw
Ancient Chasm
> go south
This is a large room with a ceiling which cannot be detected from
the ground. There is a narrow passage from east to west and a stone
stairway leading upward. The room is extremely noisy. In fact, it
is difficult to hear yourself think.
> go up
This is a cave. Passages exit to the south and to the east, but
the cave narrows to a crack to the west. The earth is particularly
damp here.
> proceed east
Dam
> go down
This is the base of Flood Control Dam #3, which looms above you and
to the north. The Frigid River is flowing by here. Across the
river are the White Cliffs, which seem to form a giant wall stretching
from north to south along the east shore of the river as it winds its
way downstream.
There is a folded pile of plastic here which has a small valve attached.
A sharp stick, which appears to have been broken at one end, is here.
> pump up plastic
The boat inflates and appears seaworthy.
> put all in boat
clove of garlic:
Done.
lamp:
Done.
platinum bar:
Done.
hand-held air pump:
Done.
broken sharp stick:
Done.
shovel:
Done.
> board
You are now in the magic boat.
> launch
You are on the Frigid River in the vicinity of the dam. The river
flows quietly here. There is a landing on the west shore.
You are in the magic boat.
The magic boat contains:
A clove of garlic.
A lamp.
A platinum bar.
A hand-held air pump.
A tan label.
A broken sharp stick.
A shovel.
> go down
The river turns a corner here making it impossible to see the
dam. The White Cliffs loom on the east bank, and large rocks
prevent landing on the west.
You are in the magic boat.
The magic boat contains:
A clove of garlic.
A lamp.
A platinum bar.
A hand-held air pump.
A tan label.
A broken sharp stick.
A shovel.
> go down
The river descends here into a valley. There is a narrow beach on
the east below the cliffs, and there is some shore on the west which
may be suitable. In the distance a faint rumbling can be heard.
You are in the magic boat.
The magic boat contains:
A clove of garlic.
A lamp.
A platinum bar.
A hand-held air pump.
A tan label.
A broken sharp stick.
A shovel.
> stare
The river descends here into a valley. There is a narrow beach on
the east below the cliffs, and there is some shore on the west which
may be suitable. In the distance a faint rumbling can be heard.
You are in the magic boat.
The magic boat contains:
A clove of garlic.
A lamp.
A platinum bar.
A hand-held air pump.
A tan label.
A broken sharp stick.
A shovel.
> go down
The river is running faster here, and the sound ahead appears to be
that of rushing water. On the west shore is a sandy beach. A small
area of beach can also be seen below the cliffs.
You are in the magic boat.
There is a red buoy here (probably a warning).
The magic boat contains:
A clove of garlic.
A lamp.
A platinum bar.
A hand-held air pump.
A tan label.
A broken sharp stick.
A shovel.
> take all
clove of garlic:
Taken.
lamp:
Taken.
platinum bar:
Taken.
hand-held air pump:
Taken.
tan label:
Taken.
broken sharp stick:
Taken.
shovel:
Taken.
> take buoy
Taken.
Something seems funny about the feel of the buoy.
> run west
This is a large sandy beach at the shore of the river, which is
flowing quickly by. A path runs beside the river to the south here.
You are in the magic boat.
> open buoy
Opening the red buoy reveals:
A large emerald.
> take emerald
Taken.
> examine emerald
I see nothing special about the large emerald.
> put buoy in boat
Done.
> disembark
You are on your own feet again.
> dig sand with shovel
You seem to be digging a hole here.
> dig sand with shovel
The hole is getting deeper, but that's about it.
> dig sand with shovel
You are surrounded by a wall of sand on all sides.
> dig sand with shovel
You can see a small statue in the sand.
> drop shovel
Dropped.
> take statue
Taken.
> examine statue
I see nothing special about the statue.
> walk south
This is the shore of the river. The river here seems somewhat
treacherous. A path travels from north to south here, the south end
quickly turning around a sharp corner.
> walk south
You are at the top of Aragain Falls, an enormous waterfall with a
drop of about 450 feet. The only path here is on the north end.
A beautiful rainbow can be seen over the falls and to the east.
There is a man-sized barrel here, which you might be able to enter.
> wave stick
Suddenly, the rainbow appears to become solid and, I venture,
walkable (I think the giveaway was the stairs and bannister).
> run east
You are on top of a rainbow (I bet you never thought you would walk
on a rainbow), with a magnificent view of the falls. The rainbow
travels east-west here.
> proceed east
You are on a small, rocky beach on the continuation of the Frigid
River past the falls. The beach is narrow due to the presence of
the White Cliffs. The river canyon opens here, and sunlight shines
in from above. A rainbow crosses over the falls to the west, and a
narrow path continues to the southeast.
At the end of the rainbow is a pot of gold.
> take gold
Taken.
> go se
You are beneath the walls of the river canyon, which may be climbable
here. There is a small stream here, which is the lesser part of the
runoff of Aragain Falls. To the north is a narrow path.
> go up
You are on a ledge about halfway up the wall of the river canyon.
You can see from here that the main flow from Aragain Falls twists
along a passage which it is impossible to enter. Below you is the
canyon bottom. Above you is more cliff, which still appears
climbable.
> go up
You are at the top of the great canyon on its south wall. From here
there is a marvelous view of the canyon and parts of the Frigid River
upstream. Across the canyon, the walls of the White Cliffs still
appear to loom far above. Following the canyon upstream (north and
northwest), Aragain Falls may be seen, complete with rainbow.
Fortunately, my vision is better than average, and I can discern the
top of Flood Control Dam #3 far to the distant north. To the
west and south can be seen an immense forest, stretching for miles
around. It is possible to climb down into the canyon from here.
> go south
This is a large forest, with trees obstructing all views except
to the east, where a small clearing may be seen through the trees.
You hear in the distance the chirping of a song bird.
> walk west
Forest
> run north
South of House
> go east
Behind House
> proceed west
Kitchen
> run west
Living Room
There is a trophy case here.
A clear glass bottle is here.
There is a nasty-looking knife lying here.
There is an elvish sword here.
There is an ivory torch here.
There is a tour guidebook here.
There is an issue of US NEWS & DUNGEON REPORT here.
There is a matchbook whose cover says "Visit Beautiful FCD #3" here.
There is an object which looks like a tube of toothpaste here.
There is a wrench here.
There is a screwdriver here.
There is a square brick here which feels like clay.
There is a piece of cake with orange icing here.
There is a rusty iron key here.
There is a welcome mat here.
Your collection of treasures consists of:
A bag of coins.
A pearl necklace.
A crystal trident.
A fancy violin.
A trunk with jewels.
A painting.
A white crystal sphere.
A tin of spices.
A stack of zorkmid bills.
A portrait of J. Pierpont Flathead.
A blue crystal sphere.
The glass bottle contains:
A quantity of water.
> put platinum bar, pot of gold, statue and large emerald in case
platinum bar:
Done.
pot of gold:
Done.
statue:
Done.
large emerald:
Done.
There is a knocking sound from the front of the house.
> walk east
Kitchen
> walk east
Behind House
> run south
You are facing the south side of a white house. There is no door here,
and all the windows are barred.
> proceed west
West of House
There is a small mailbox here.
In the mailbox is a large brochure.
The free brochure contains:
A Don Woods stamp.
> open mailbox
It is already open.
> take brochure
Taken.
> examine brochure
The mailing label on this glossy brochure from MIT Tech reads
Intrepid Adventurer
c/o Local Dungeon Master
White House, GUE
From the Introduction:
The brochure describes, for the edification of the prospective
student, the stringent but wide-ranging curriculum of MIT Tech.
Required courses are offered in Ambition, Distraction, Uglification,
and Derision. The Humanities are not slighted at this institution,
as the student may register for Reeling and Writhing, Mystery
(Ancient and Modern), Seaography, and Drawling (which includes
Stretching and Fainting in Coils). Advanced students are expected
to learn Laughing and Grief.
William Barton Flathead, Founder
(The brochure continues in this vein for a few hundred more pages.)
Affixed loosely to the brochure is a small stamp.
> go north
You are facing the north side of a white house. There is no door here,
and all the windows are barred.
> walk east
Behind House
> run west
Kitchen
> go west
This is the living room. There is a door to the east. To the west
is a cyclops-shaped hole in an old wooden door, above which is some
strange gothic lettering.
There is a rug lying next to an open trap door.
There is a trophy case here.
A clear glass bottle is here.
There is a nasty-looking knife lying here.
There is an elvish sword here.
There is an ivory torch here.
There is a tour guidebook here.
There is an issue of US NEWS & DUNGEON REPORT here.
There is a matchbook whose cover says "Visit Beautiful FCD #3" here.
There is an object which looks like a tube of toothpaste here.
There is a wrench here.
There is a screwdriver here.
There is a square brick here which feels like clay.
There is a piece of cake with orange icing here.
There is a rusty iron key here.
There is a welcome mat here.
Your collection of treasures consists of:
A bag of coins.
A platinum bar.
A pearl necklace.
A crystal trident.
A fancy violin.
A trunk with jewels.
A painting.
A pot of gold.
A statue.
A large emerald.
A white crystal sphere.
A tin of spices.
A stack of zorkmid bills.
A portrait of J. Pierpont Flathead.
A blue crystal sphere.
The glass bottle contains:
A quantity of water.
> drop all but lamp
clove of garlic:
Dropped.
hand-held air pump:
Dropped.
tan label:
Dropped.
broken sharp stick:
Dropped.
free brochure:
Dropped.
> take knife
Taken.
> take garlic
Taken.
> take torch
Taken.
> proceed west
Strange Passage
> run south
Cyclops Room
> stare
This is a room with an exit on the west side, and a staircase
leading up.
The north wall, previously solid, now has a cyclops-shaped hole in it.
> stare
This is a room with an exit on the west side, and a staircase
leading up.
The north wall, previously solid, now has a cyclops-shaped hole in it.
> stare
This is a room with an exit on the west side, and a staircase
leading up.
The north wall, previously solid, now has a cyclops-shaped hole in it.
> stare
This is a room with an exit on the west side, and a staircase
leading up.
The north wall, previously solid, now has a cyclops-shaped hole in it.
> stare
This is a room with an exit on the west side, and a staircase
leading up.
The north wall, previously solid, now has a cyclops-shaped hole in it.
> stare
This is a room with an exit on the west side, and a staircase
leading up.
The north wall, previously solid, now has a cyclops-shaped hole in it.
> stare
This is a room with an exit on the west side, and a staircase
leading up.
The north wall, previously solid, now has a cyclops-shaped hole in it.
> stare
This is a room with an exit on the west side, and a staircase
leading up.
The north wall, previously solid, now has a cyclops-shaped hole in it.
> stare
This is a room with an exit on the west side, and a staircase
leading up.
The north wall, previously solid, now has a cyclops-shaped hole in it.
> stare
This is a room with an exit on the west side, and a staircase
leading up.
The north wall, previously solid, now has a cyclops-shaped hole in it.
> go up
Treasure Room
The solid gold coffin used for the burial of Ramses II is here.
There is a silver chalice, intricately engraved, here.
There is a jewel-encrusted egg here.
There is a golden clockwork canary nestled in the egg. It has ruby
eyes and a silver beak. Through a crystal window below its left
wing you can see intricate machinery inside. It appears to have
wound down.
You hear a scream of anguish as you violate the robber's hideaway.
Using passages unknown to you, he rushes to its defense.
The thief gestures mysteriously, and the treasures in the room
suddenly vanish.
Raking his stiletto across your arm, the thief draws blood.
> attack thief with knife
The quickness of your thrust knocks the thief back, stunned.
The thief slowly regains his feet.
> slay thief with knife
The thief is disarmed by a subtle feint past his guard.
The robber, somewhat surprised by this turn of events, nimbly
recovers his stiletto.
> attack thief with knife
It's the end for the thief as your knife severs his jugular.
Almost as soon as the thief breathes his last, a cloud of
sinister black smoke envelops him, and when the fog lifts, the
carcass has disappeared.
As the thief dies, the power of his magic decreases, and his
treasures reappear: A gold coffin.
A jewel-encrusted egg.
There is a golden clockwork canary nestled in the egg. It has ruby
eyes and a silver beak. Through a crystal window below its left
wing you can see intricate machinery inside. It appears to have
wound down.
> score
Your score is+ 359 [total of 616 points], in 340 moves.
This gives you the rank of Adventurer.
> take coffin
Taken.
> examine coffin
I see nothing special about the gold coffin.
> turn off lamp
The lamp is now off.
> go down
Cyclops Room
> walk north
Strange Passage
> walk east
This is the living room. There is a door to the east. To the west
is a cyclops-shaped hole in an old wooden door, above which is some
strange gothic lettering.
There is a rug lying next to an open trap door.
There is a trophy case here.
A clear glass bottle is here.
There is an elvish sword here.
There is a tour guidebook here.
There is an issue of US NEWS & DUNGEON REPORT here.
There is a matchbook whose cover says "Visit Beautiful FCD #3" here.
There is an object which looks like a tube of toothpaste here.
There is a wrench here.
There is a screwdriver here.
There is a small pump here.
There is a tan label here.
There is a sharp broken stick here.
There is a square brick here which feels like clay.
There is a piece of cake with orange icing here.
There is a large brochure here.
There is a rusty iron key here.
There is a welcome mat here.
Your collection of treasures consists of:
A bag of coins.
A platinum bar.
A pearl necklace.
A crystal trident.
A fancy violin.
A trunk with jewels.
A painting.
A pot of gold.
A statue.
A large emerald.
A white crystal sphere.
A tin of spices.
A stack of zorkmid bills.
A portrait of J. Pierpont Flathead.
A blue crystal sphere.
The glass bottle contains:
A quantity of water.
The free brochure contains:
A Don Woods stamp.
> put coffin in case
Done.
> put brochure in case
Done.
> go down
Cellar
> run east
Troll Room
There is a small leaflet here.
> proceed north
East-West Passage
A brown sack is here.
The brown sack contains:
A lunch.
> go north
Deep Ravine
> walk west
This is a crawlway with a three foot high ceiling. Your footing is
very unsure here due to the assortment of rocks underfoot. Passages
can be seen in the east, west, and northwest corners of the crawlway.
> walk nw
Egyptian Room
> run east
This is a crawlway with a three foot high ceiling. Your footing is
very unsure here due to the assortment of rocks underfoot. Passages
can be seen in the east, west, and northwest corners of the crawlway.
> go east
This is the periphery of a large dome, which forms the ceiling of
another room below. Protecting you from a precipitous drop is a
wooden railing which circles the dome.
Hanging down from the railing is a rope which ends about ten feet
from the floor below.
> untie rope
The rope is now untied.
> take rope
Taken.
> proceed east
Rocky Crawl
> run west
Deep Ravine
> walk south
East-West Passage
A brown sack is here.
The brown sack contains:
A lunch.
> walk west
Troll Room
There is a small leaflet here.
> run west
Cellar
> go up
Living Room
There is a trophy case here.
A clear glass bottle is here.
There is an elvish sword here.
There is a tour guidebook here.
There is an issue of US NEWS & DUNGEON REPORT here.
There is a matchbook whose cover says "Visit Beautiful FCD #3" here.
There is an object which looks like a tube of toothpaste here.
There is a wrench here.
There is a screwdriver here.
There is a small pump here.
There is a tan label here.
There is a sharp broken stick here.
There is a square brick here which feels like clay.
There is a piece of cake with orange icing here.
There is a rusty iron key here.
There is a welcome mat here.
Your collection of treasures consists of:
A bag of coins.
A platinum bar.
A pearl necklace.
A crystal trident.
A gold coffin.
A fancy violin.
A trunk with jewels.
A painting.
A pot of gold.
A statue.
A large emerald.
A white crystal sphere.
A tin of spices.
A stack of zorkmid bills.
A portrait of J. Pierpont Flathead.
A free brochure, which contains:
A Don Woods stamp.
A blue crystal sphere.
The glass bottle contains:
A quantity of water.
> describe tin
I see nothing special about the tin of spices.
> look at white sphere
I see nothing special about the white crystal sphere.
> look at bills
_______________________________________________________________
| 1 0 0 GREAT UNDERGROUND EMPIRE 1 0 0 |
| 1 0 0 0 0 1 0 0 0 0 |
| 1 0 0 0 0 1 0 0 0 0 |
| 1 0 0 DIMWIT 1 0 0 |
| |||||||||||||||| |
| || __ __ || B30332744D |
| || -OO OO- || |
| IN FROBS \|| >> ||/ WE TRUST |
| || ______ || |
| B30332744D | ------ | |
| \\________// |
| 1 0 0 Series FLATHEAD LD Flathead 1 0 0 |
| 1 0 0 0 0 719GUE Treasurer 1 0 0 0 0 |
| 1 0 0 0 0 1 0 0 0 0 |
| 1 0 0 One Hundred Royal Zorkmids 1 0 0 |
|_______________________________________________________________|
> look at trunk
I see nothing special about the trunk with jewels.
> look at gold
I see nothing special about the pot of gold.
> proceed west
Strange Passage
> go south
Cyclops Room
> go up
Treasure Room
There is a silver chalice, intricately engraved, here.
There is a jewel-encrusted egg here.
There is a golden clockwork canary nestled in the egg. It has ruby
eyes and a silver beak. Through a crystal window below its left
wing you can see intricate machinery inside. It appears to have
wound down.
> take all
chalice:
Taken.
jewel-encrusted egg:
Taken.
clockwork canary:
Taken.
> examine canary
I see nothing special about the clockwork canary.
> go down
Cyclops Room
> walk north
Strange Passage
> run east
Living Room
There is a trophy case here.
A clear glass bottle is here.
There is an elvish sword here.
There is a tour guidebook here.
There is an issue of US NEWS & DUNGEON REPORT here.
There is a matchbook whose cover says "Visit Beautiful FCD #3" here.
There is an object which looks like a tube of toothpaste here.
There is a wrench here.
There is a screwdriver here.
There is a small pump here.
There is a tan label here.
There is a sharp broken stick here.
There is a square brick here which feels like clay.
There is a piece of cake with orange icing here.
There is a rusty iron key here.
There is a welcome mat here.
Your collection of treasures consists of:
A bag of coins.
A platinum bar.
A pearl necklace.
A crystal trident.
A gold coffin.
A fancy violin.
A trunk with jewels.
A painting.
A pot of gold.
A statue.
A large emerald.
A white crystal sphere.
A tin of spices.
A stack of zorkmid bills.
A portrait of J. Pierpont Flathead.
A free brochure, which contains:
A Don Woods stamp.
A blue crystal sphere.
The glass bottle contains:
A quantity of water.
> go east
This is the kitchen of the white house. A table seems to have been
used recently for the preparation of food. A passage leads to the
west, and a dark staircase can be seen leading upward. To the east
is a small window which is open.
> proceed east
Behind House
> run north
North of House
> walk north
Forest
You hear in the distance the chirping of a song bird.
> go up
Up a Tree
On the branch is a small birds nest.
> wind canary
The canary chirps, slightly off key, an aria from a forgotten opera.
From out of the greenery flies a lovely song bird. It perches on a
limb just over your head and opens its beak to sing. As it does so,
a beautiful brass bauble drops from its mouth, bounces off the top
of your head, and lands glimmering in the grass. As the canary winds
down, the song bird flies away.
You hear in the distance the chirping of a song bird.
> go down
Forest
There is a beautiful brass bauble here.
> take bauble
Taken.
> examine bauble
I see nothing special about the beautiful brass bauble.
> walk west
North of House
> run east
Behind House
> proceed west
Kitchen
> go west
Living Room
There is a trophy case here.
A clear glass bottle is here.
There is an elvish sword here.
There is a tour guidebook here.
There is an issue of US NEWS & DUNGEON REPORT here.
There is a matchbook whose cover says "Visit Beautiful FCD #3" here.
There is an object which looks like a tube of toothpaste here.
There is a wrench here.
There is a screwdriver here.
There is a small pump here.
There is a tan label here.
There is a sharp broken stick here.
There is a square brick here which feels like clay.
There is a piece of cake with orange icing here.
There is a rusty iron key here.
There is a welcome mat here.
Your collection of treasures consists of:
A bag of coins.
A platinum bar.
A pearl necklace.
A crystal trident.
A gold coffin.
A fancy violin.
A trunk with jewels.
A painting.
A pot of gold.
A statue.
A large emerald.
A white crystal sphere.
A tin of spices.
A stack of zorkmid bills.
A portrait of J. Pierpont Flathead.
A free brochure, which contains:
A Don Woods stamp.
A blue crystal sphere.
The glass bottle contains:
A quantity of water.
> put treasure in case
torch:
Done.
chalice:
Done.
jewel-encrusted egg:
Done.
beautiful brass bauble:
Done.
clockwork canary:
Done.
> drop all but rope
clove of garlic:
Dropped.
knife:
Dropped.
lamp:
Dropped.
> take torch and matchbook
torch:
Taken.
matchbook:
Taken.
> go down
This is a dark and damp cellar with a narrow passageway leading
east, and a crawlway to the south. To the west is the bottom of
a steep metal ramp which is unclimbable.
Above you is an open trap door.
> walk east
This is a small room with passages off in all directions. Bloodstains
and deep scratches (perhaps made by an axe) mar the walls.
There is a small leaflet here.
> run north
East-West Passage
A brown sack is here.
The brown sack contains:
A lunch.
> go east
Round Room
There is a dented steel box here.
> proceed east
You are standing in a small circular room with a pedestal. A set of
stairs leads up, and passages leave to the east and west.
There is an extremely valuable (perhaps original) grail here.
> take grail
Taken.
> examine grail
I see nothing special about the grail.
> go up
This is the west end of a large temple. On the south wall is an
ancient inscription, probably a prayer in a long-forgotten language.
The north wall is solid granite. The entrance at the west end of the
room is through huge marble pillars.
Lying in the corner of the room is a small brass bell.
> take bell
Taken.
> run east
This is the east end of a large temple. In front of you is what
appears to be an altar.
On the alter is a large black book, open to page 569.
On the two ends of the altar are burning candles.
> take all
book:
Taken.
pair of candles:
Taken.
> walk west
Temple
> walk west
Grail Room
> run east
This is a narrow crawlway. The crawlway leads from north to south.
However, the south passage divides to the south and southwest.
> proceed south
This is a tiny cave with entrances west and north, and a dark,
forbidding staircase leading down.
> go down
You are outside a large gateway, on which is inscribed:
"Abandon every hope, all ye who enter here."
The gate is open. Through it you can see a desolation, with a pile of
mangled corpses in one corner. Thousands of voices, lamenting some
hideous fate, can be heard.
The way through the gate is barred by evil spirits, who jeer at your
attempts to pass.
> ring bell
Ding, dong.
The bell suddenly becomes red hot and falls to the ground. The
wraiths, as if paralyzed, stop their jeering and slowly turn to
face you. On their ashen faces, the expression of a long-forgotten
terror takes shape.
In your confusion, the candles drop to the ground and go out.
> take candles
Taken.
> light match
One of the matches starts to burn.
> light candles with match
The candles are lit.
The flames flicker wildly and appear to dance. The earth beneath
your feet trembles, and your legs nearly buckle beneath you. The
spirits cower at your unearthly power.
The match has gone out.
> read book
Commandment #12592
Oh ye who go about saying unto each other: "Hello sailor":
Dost thou know the magnitude of thy sin before the gods?
Yea, verily, thou shalt be ground between two stones.
Shall the angry gods cast thy body into the whirlpool?
Surely, thy eye shall be put out with a sharp stick!
Even unto the ends of the earth shalt thou wander and
unto the land of the dead shalt thou be sent at last.
Surely thou shalt repent of thy cunning.
Each word of the prayer reverberates through the hall in a deafening
confusion. As the last word fades, a voice, loud and commanding,
speaks: "Begone, fiends!" A heart-stopping scream fills the cavern,
and the spirits, sensing a greater power, flee through the walls.
> drop book and candles
book:
Dropped.
pair of candles:
Dropped.
> go east
You have entered the Land of the Living Dead, a large desolate room.
Although it is apparently uninhabited, you can hear the sounds of
thousands of lost souls weeping and moaning. In the east corner are
stacked the remains of dozens of previous adventurers who were less
fortunate than yourself. To the east is an ornate passage, apparently
recently constructed. A passage exits to the west.
> walk east
This is the Tomb of the Unknown Implementer. A hollow voice
says, "That's not a bug, it's a feature!"
In the north wall of the room is the Crypt of the Implementers. It
is made of the finest marble and is apparently large enough for four
headless corpses. The crypt is closed. Above the entrance is the
cryptic inscription:
"Feel Free".
To the south is a small opening, apparently of recent origin.
There are four heads here, mounted securely on poles.
There is a large pile of empty Coke bottles here, evidently produced
by the implementers during their long struggle to win totally.
There is a gigantic pile of line-printer output here. Although the
paper once contained useful information, almost nothing can be
distinguished now.
> examine tomb
Here lie the implementers, whose heads were placed on poles by the
Keeper of the Dungeon for amazing untastefulness.
> run west
Land of the Living Dead
> go west
Entrance to Hades
There is a large black book here.
There are two candles here.
On the ground is a red hot bell.
> go up
This is a tiny cave with entrances west and north, and a dark,
forbidding staircase leading down.
> proceed north
Narrow Crawlway
> run north
Grail Room
> walk north
There is a wall there.
> walk west
Round Room
There is a dented steel box here.
> run west
East-West Passage
A brown sack is here.
The brown sack contains:
A lunch.
> proceed west
Troll Room
There is a small leaflet here.
> go west
Cellar
> go up
Living Room
There is a clove of garlic here.
There is a trophy case here.
A clear glass bottle is here.
There is a nasty-looking knife lying here.
There is an elvish sword here.
There is a brass lantern (battery-powered) here.
There is a tour guidebook here.
There is an issue of US NEWS & DUNGEON REPORT here.
There is an object which looks like a tube of toothpaste here.
There is a wrench here.
There is a screwdriver here.
There is a small pump here.
There is a tan label here.
There is a sharp broken stick here.
There is a square brick here which feels like clay.
There is a piece of cake with orange icing here.
There is a rusty iron key here.
There is a welcome mat here.
Your collection of treasures consists of:
A bag of coins.
A platinum bar.
A pearl necklace.
A crystal trident.
A gold coffin.
A fancy violin.
A trunk with jewels.
A chalice.
A painting.
A pot of gold.
A statue.
A large emerald.
A white crystal sphere.
A tin of spices.
A stack of zorkmid bills.
A portrait of J. Pierpont Flathead.
A jewel-encrusted egg.
A beautiful brass bauble.
A clockwork canary.
A free brochure, which contains:
A Don Woods stamp.
A blue crystal sphere.
The glass bottle contains:
A quantity of water.
> put grail in case
Done.
> drop matchbook
Dropped.
> take lamp
Taken.
> take garlic
Taken.
> take screwdriver
Taken.
> go down
Cellar
> walk east
Troll Room
There is a small leaflet here.
> run north
East-West Passage
A brown sack is here.
The brown sack contains:
A lunch.
> go east
Round Room
There is a dented steel box here.
> walk se
This is a winding passage. It seems that there is only an exit
on the east end, although the whirring from the round room can be
heard faintly to the north.
> proceed east
This is a large square room with tall ceilings. On the south wall
is an enormous mirror which fills the entire wall. There are exits
on the other three sides of the room.
> touch mirror
There is a rumble from deep within the earth, and the room shakes.
> run west
Cold Passage
> walk west
Slide Room
> walk north
You are standing at the entrance of what might have been a coal
mine. To the northeast and the northwest are entrances to the mine,
and there is another exit on the south end of the room.
> go nw
This is a small room. Strange squeaky sounds may be heard coming
from the passage at the west end. You may also escape to the south.
> run west
This is a small room that has only one door, to the east.
In the corner of the room on the ceiling is a large vampire bat who
is obviously deranged and holding his nose.
There is an exquisite jade figurine here.
> take jade figurine
Taken.
> examine jade figurine
I see nothing special about the jade figurine.
> proceed east
Squeaky Room
> go south
Mine Entrance
> walk ne
This is a large room, in the middle of which is a small shaft
descending through the floor into darkness below. To the west and
the north are exits from this room. Constructed over the top of the
shaft is a metal framework to which a heavy iron chain is attached.
At the end of the chain is a basket.
> put torch and screwdriver in basket
torch:
Done.
screwdriver:
Done.
> turn on lamp
The lamp is now on.
> walk north
This is a narrow tunnel with large wooden beams running across
the ceiling and around the walls. A path from the south splits into
paths running west and northeast.
> run west
This is a small non-descript room. However, from the direction
of a small descending staircase a foul odor can be detected. To the
east is a narrow path.
> go down
This is a small room which smells strongly of coal gas.
There is a sapphire-encrusted bracelet here.
> take bracelet
Taken.
> examine bracelet
I see nothing special about the sapphire bracelet.
> go up
Smelly Room
> go east
Wooden Tunnel
> go ne
This is a non-descript part of a coal mine.
> proceed north
This is a non-descript part of a coal mine.
> walk ne
This is a non-descript part of a coal mine.
> walk nw
This is a non-descript part of a coal mine.
> go down
This is a very small room. In the corner is a rickety wooden
ladder, leading downward. It might be safe to descend. There is
also a staircase leading upward.
> go down
This is a rather wide room. On one side is the bottom of a narrow
wooden ladder. To the northeast and the south are passages leaving
the room.
> go ne
Dead end.
There is a small heap of coal here.
> take coal
Taken.
> run south
This is a rather wide room. On one side is the bottom of a narrow
wooden ladder. To the northeast and the south are passages leaving
the room.
> walk south
This is a long and narrow passage. A wide passage comes from the
north and turns at the southwest corner of the room into a very
narrow passageway.
There is a wooden timber on the ground here.
> drop all but rope
clove of garlic:
Dropped.
small pile of coal:
Dropped.
jade figurine:
Dropped.
lamp:
Dropped.
sapphire bracelet:
Dropped.
> take lamp, timber and coal
lamp:
Taken.
broken timber:
Taken.
small pile of coal:
Taken.
> walk north
Ladder Bottom
> go up
Ladder Top
> go up
Coal Mine
> run east
Coal Mine
> proceed east
Wooden Tunnel
> go south
Shaft Room
At the end of the chain is a basket.
The basket contains:
A torch.
A screwdriver.
> put coal in basket
Done.
> drop rope
Dropped.
> drop timber
Dropped.
> lower basket
The basket is lowered to the bottom of the shaft.
> walk north
Wooden Tunnel
> walk ne
Coal Mine
> run north
Coal Mine
> go ne
Coal Mine
> go nw
Coal Mine
> go down
Ladder Top
> go down
Ladder Bottom
> go south
Timber Room
There is a clove of garlic here.
There is an exquisite jade figurine here.
There is a sapphire-encrusted bracelet here.
> drop lamp
Dropped.
> walk sw
This is a small square room which is at the bottom of a long shaft
To the east is a passageway and to the northeast a very narrow
passage. In the shaft can be seen a heavy iron chain.
At the end of the chain is a basket.
The basket contains:
A small pile of coal.
A torch.
A screwdriver.
> take all
small pile of coal:
Taken.
torch:
Taken.
screwdriver:
Taken.
> proceed east
This is a large room which seems to be air conditioned. In one
corner there is a machine (?) which is shaped somewhat like a clothes
dryer. On the "panel" there is a switch which is labeled in an
obscure dialect of Swahili. Fortunately, I know this dialect, and
the label translates to START. The switch does not appear to be
manipulable by any human hand (unless the fingers are about 1/16 by
1/4 inch). On the front of the machine is a large lid, which is closed.
> open lid
The lid opens.
> put coal in machine
Done.
> close lid
The lid closes.
> turn switch with screwdriver
The machine comes to life (figuratively) with a dazzling display
of colored lights and bizarre noises. After a few moments, the
excitement fades.
> open lid
The lid opens.
> take diamond
Taken.
> examine diamond
I see nothing special about the huge diamond.
> walk nw
Lower Shaft
At the end of the chain is a basket.
> put all in basket
huge diamond:
Done.
torch:
Done.
screwdriver:
Done.
> walk ne
Timber Room
There is a clove of garlic here.
There is an exquisite jade figurine here.
There is a brass lantern (battery-powered) here.
There is a sapphire-encrusted bracelet here.
> take all
clove of garlic:
Taken.
jade figurine:
Taken.
lamp:
Taken.
sapphire bracelet:
Taken.
> run north
Ladder Bottom
> go up
Ladder Top
> go up
This is a non-descript part of a coal mine.
> walk east
Coal Mine
> walk east
Wooden Tunnel
> run south
Shaft Room
There is a large coil of rope here.
There is a wooden timber on the ground here.
> drop garlic, jade and bracelet
clove of garlic:
Dropped.
jade figurine:
Dropped.
sapphire bracelet:
Dropped.
> raise basket
The basket is raised to the top of the shaft.
> take torch, timber and rope
torch:
Taken.
broken timber:
Taken.
rope:
Taken.
> turn off lamp
The lamp is now off.
> drop all but rope, torch and timber
lamp:
Dropped.
> proceed west
Mine Entrance
> go south
Slide Room
> drop timber
Dropped.
> tie rope to timber
The rope is fastened to a broken timber.
The rope dangles down the slide.
> go down
As you descend, you realize that the rope is slippery from the
grime of the coal chute and that your grasp will not last long.
This is an uncomfortable spot within the coal chute. The rope to
which you are clinging can be seen rising into the darkness above.
There is more rope dangling below you.
> go down
This is another spot within the coal chute. Above you the rope
climbs into the darkness. The end of the rope is dangling five
feet beneath you.
> go down
You have reached the end of your rope. Below you is darkness as
the chute makes a sharp turn. On the east here is a small ledge
which you might be able to stand on.
> walk east
This is a narrow ledge abutting the coal chute, in which a rope can
be seen passing downward. Behind you, to the south, is a small room.
> run south
This is a small room with rough walls, and a ceiling which slopes
steeply from north to south. There is coal dust covering almost
everything, and little bits of coal are scattered around the only
exit, which is a narrow passage to the north. In one corner of the
room is an old coal stove which lights the room with a cherry red
glow. There is a very narrow crack on the north wall.
On the floor sits a red crystal sphere.
> take sphere
Taken.
> describe sphere
I see nothing special about the red crystal sphere.
> go north
Slide Ledge
> proceed west
There is a wall there.
> go up
Slide
> go up
Slide
> go up
This is a small chamber, which appears to have been part of a
coal mine. On the south wall of the chamber the letters "Granite
Wall" are etched into the rock. To the east is a long passage,
and there is a steep metal slide twisting downward. To the north
is a small opening.
A broken timber is lying on the ground here. Tied to it is a piece
of rope, which is dangling down the slide.
> run north
Mine Entrance
> go ne
Shaft Room
There is a clove of garlic here.
There is an exquisite jade figurine here.
There is a brass lantern (battery-powered) here.
At the end of the chain is a basket.
There is a sapphire-encrusted bracelet here.
The basket contains:
A huge diamond.
A screwdriver.
> take all
clove of garlic:
Taken.
jade figurine:
Taken.
huge diamond:
Taken.
lamp:
Taken.
sapphire bracelet:
Taken.
screwdriver:
Taken.
> walk west
Mine Entrance
> walk south
Slide Room
> go down
As you descend, you realize that the rope is slippery from the
grime of the coal chute and that your grasp will not last long.
This is an uncomfortable spot within the coal chute. The rope to
which you are clinging can be seen rising into the darkness above.
There is more rope dangling below you.
> go down
Slide
The rope slips from your grasp and you tumble to the cellar.
This is a dark and damp cellar with a narrow passageway leading
east, and a crawlway to the south. To the west is the bottom of
a steep metal ramp which is unclimbable.
Above you is an open trap door.
> go up
Living Room
There is a trophy case here.
A clear glass bottle is here.
There is a nasty-looking knife lying here.
There is an elvish sword here.
There is a tour guidebook here.
There is an issue of US NEWS & DUNGEON REPORT here.
There is a matchbook whose cover says "Visit Beautiful FCD #3" here.
There is an object which looks like a tube of toothpaste here.
There is a wrench here.
There is a small pump here.
There is a tan label here.
There is a sharp broken stick here.
There is a square brick here which feels like clay.
There is a piece of cake with orange icing here.
There is a rusty iron key here.
There is a welcome mat here.
Your collection of treasures consists of:
A bag of coins.
A platinum bar.
A pearl necklace.
A crystal trident.
A gold coffin.
A fancy violin.
A grail.
A trunk with jewels.
A chalice.
A painting.
A pot of gold.
A statue.
A large emerald.
A white crystal sphere.
A tin of spices.
A stack of zorkmid bills.
A portrait of J. Pierpont Flathead.
A jewel-encrusted egg.
A beautiful brass bauble.
A clockwork canary.
A free brochure, which contains:
A Don Woods stamp.
A blue crystal sphere.
The glass bottle contains:
A quantity of water.
> put treasure in case
jade figurine:
Done.
huge diamond:
Done.
torch:
Done.
sapphire bracelet:
Done.
red crystal sphere:
Done.
> drop all
clove of garlic:
Dropped.
lamp:
Dropped.
screwdriver:
Dropped.
> take torch
Taken.
> run west
Strange Passage
> proceed south
Cyclops Room
> go up
Treasure Room
> go east
This is a small square room, in the middle of which is a recently
created hole through which you can barely discern the floor some ten
feet below. It doesn't seem likely you could climb back up. There
are exits to the west and south.
There is a piece of paper on the ground here.
> go south
This is a room with an exit to the north and a metal door to the east.
> go north
Small Square Room
There is a piece of paper on the ground here.
> schedule
The dungeon is ALWAYS open (always room for one more).
> read paper
Taken.
The paper is rather worn; although the writing is barely legible
(the author probably had only a used pencil), it is a very elegant
copperplate.
To Whom It May Concern:
I regret to report that the rumours regarding treasure contained
in the chamber to which this passage leads have no basis in fact.
Should you nevertheless be sufficiently foolhardy to enter, it will
be quite impossible for you to exit.
Sincerely yours,
The Thief
> go down
This is a small square room bounded to the north and west with
marble walls and to the east and south with sandstone walls.
It appears the thief was correct.
> push east wall
The wall slides forward and you follow it.
The architecture of this region is getting complex, so that further
descriptions will be diagrams of the immediate vicinity in a 3x3
grid. The walls here are rock, but of two different types - sandstone
and marble. The following notations will be used:
.. = current position (middle of grid)
MM = marble wall
SS = sandstone wall
?? = unknown (blocked by walls).
|MM MM ??|
West | .. SS| East
|SS MM|
> walk south
Your position is as follows:
| SS|
West |SS .. MM| East
| |
> go sw
Your position is as follows:
|?? SS |
West |MM .. | East
|?? SS |
> push south wall
The wall slides forward and you follow it to this position:
|MM |
West |MM .. | East
|?? SS |
> run east
Your position is as follows:
| |
West | .. | East
|SS SS|
> go east
Your position is as follows:
| |
West | .. SS| East
| SS ??|
> push south wall
The wall slides forward and you follow it to this position:
| SS|
West | .. | East
|MM SS |
> proceed north
Your position is as follows:
| |
West | .. SS| East
| |
> run north
Your position is as follows:
| MM |
West | .. | East
| SS|
> walk east
Your position is as follows:
|MM SS|
West | .. MM| East
| SS ??|
> push south wall
The wall slides forward and you follow it to this position:
| MM|
West | .. SS| East
| SS ??|
The center of the floor here is noticeably depressed.
Nestled inside the niche is an engraved gold card.
> take card
Taken.
> examine card
__________________________________________________________
| |
| FROBOZZ MAGIC SECURITY SYSTEMS |
| Door Pass Royal Zork Puzzle Museum |
| |
| #632-988-496-XTHF |
| |
| |
| USE OF THIS PASS BY UNAUTHORIZED PERSONS OR AFTER |
| EXPIRATION DATE WILL RESULT IN IMMEDIATE CONFISCATION |
| |
| |
| (approved) |
| Will Weng |
| 789 G.U.E. |
| |
| Expires 792 G.U.E. |
|__________________________________________________________|
> push south wall
The wall slides forward and you follow it to this position:
| SS|
West | .. | East
|SS SS |
> walk east
Your position is as follows:
| SS |
West | .. | East
|SS MM|
> walk ne
Your position is as follows:
|MM MM|
West |SS .. MM| East
| MM|
> push west wall
The wall slides forward and you follow it to this position:
|?? MM |
West |SS .. | East
| |
> push west wall
The wall slides forward and you follow it to this position:
| MM|
West |SS .. | East
| |
The center of the floor here is noticeably depressed.
> push west wall
The wall slides forward and you follow it to this position:
| |
West |SS .. | East
| |
> push west wall
The wall slides forward and you follow it to this position:
| |
West |SS .. | East
|SS |
> go ne
Your position is as follows:
| MM |
West | .. | East
| |
> walk ne
Your position is as follows:
|SS SS|
West |MM .. SS| East
| MM|
There is a ladder here, firmly attached to the east wall.
> run north
Your position is as follows:
|?? MM ??|
West |SS .. SS| East
|MM SS|
> push east wall
The wall slides forward and you follow it to this position:
|MM MM ??|
West | .. SS| East
| SS ??|
> walk sw
Your position is as follows:
|SS |
West |MM .. SS| East
| MM|
There is a ladder here, firmly attached to the east wall.
> proceed south
Your position is as follows:
|MM SS|
West | .. MM| East
| |
> go se
Your position is as follows:
| MM |
West | .. | East
| |
> go ne
Your position is as follows:
|SS MM|
West |MM .. MM| East
| MM|
> go north
Your position is as follows:
|?? SS ??|
West |SS .. MM| East
|MM MM|
> push west wall
The wall slides forward and you follow it to this position:
| SS|
West |SS .. | East
|?? MM |
> go nw
Your position is as follows:
|?? MM MM|
West |SS .. | East
|?? SS |
> push south wall
The wall slides forward and you follow it to this position:
|SS |
West |MM .. | East
|?? SS MM|
> push south wall
The wall slides forward and you follow it to this position:
|MM |
West | .. MM| East
| SS ??|
> walk west
Your position is as follows:
| MM |
West | .. | East
| SS|
> walk nw
Your position is as follows:
| SS|
West |SS .. MM| East
| |
> go nw
Your position is as follows:
|?? MM MM|
West |MM .. | East
|?? SS |
In the ceiling above you is a large circular opening.
> push south wall
The wall slides forward and you follow it to this position:
|MM |
West |MM .. | East
|?? SS |
> walk se
Your position is as follows:
| MM|
West |SS .. | East
|SS |
> go se
Your position is as follows:
| |
West | .. SS| East
| |
There is a ladder here, firmly attached to the east wall.
> walk se
Your position is as follows:
| SS |
West | .. | East
|SS SS |
> walk ne
Your position is as follows:
|?? MM |
West |SS .. | East
| |
> push west wall
The wall slides forward and you follow it to this position:
| MM|
West |SS .. | East
| |
The center of the floor here is noticeably depressed.
> push west wall
The wall slides forward and you follow it to this position:
| |
West |SS .. | East
| |
> go sw
Your position is as follows:
|?? SS |
West |SS .. | East
|?? MM SS|
There is a ladder here, firmly attached to the west wall.
> push north wall
The wall slides forward and you follow it to this position:
|?? SS |
West |SS .. | East
|SS |
> push north wall
The wall slides forward and you follow it to this position:
|?? SS MM|
West |SS .. | East
|SS |
> push north wall
The wall slides forward and you follow it to this position:
| SS ??|
West | .. MM| East
|SS |
> walk nw
Your position is as follows:
|?? MM ??|
West |MM .. SS| East
|MM |
In the ceiling above you is a large circular opening.
There is a ladder here, firmly attached to the east wall.
> go up
With the help of the ladder, you exit the puzzle.
Small Square Room
> run west
Treasure Room
> go down
Cyclops Room
> go north
Strange Passage
> proceed east
Living Room
There is a clove of garlic here.
There is a trophy case here.
A clear glass bottle is here.
There is a nasty-looking knife lying here.
There is an elvish sword here.
There is a brass lantern (battery-powered) here.
There is a tour guidebook here.
There is an issue of US NEWS & DUNGEON REPORT here.
There is a matchbook whose cover says "Visit Beautiful FCD #3" here.
There is an object which looks like a tube of toothpaste here.
There is a wrench here.
There is a screwdriver here.
There is a small pump here.
There is a tan label here.
There is a sharp broken stick here.
There is a square brick here which feels like clay.
There is a piece of cake with orange icing here.
There is a rusty iron key here.
There is a welcome mat here.
Your collection of treasures consists of:
A jade figurine.
A huge diamond.
A bag of coins.
A platinum bar.
A pearl necklace.
A crystal trident.
A gold coffin.
A sapphire bracelet.
A fancy violin.
A grail.
A trunk with jewels.
A chalice.
A painting.
A pot of gold.
A statue.
A large emerald.
A white crystal sphere.
A tin of spices.
A stack of zorkmid bills.
A portrait of J. Pierpont Flathead.
A jewel-encrusted egg.
A beautiful brass bauble.
A clockwork canary.
A free brochure, which contains:
A Don Woods stamp.
A blue crystal sphere.
A red crystal sphere.
The glass bottle contains:
A quantity of water.
> put card in case
Done.
> drop all
torch:
Dropped.
note of warning:
Dropped.
> take torch, lamp, guidebook, brick and matchbook
torch:
Taken.
lamp:
Taken.
tour guidebook:
Taken.
brick:
Taken.
matchbook:
Taken.
> go down
Cellar
> run east
Troll Room
There is a small leaflet here.
> walk north
East-West Passage
A brown sack is here.
The brown sack contains:
A lunch.
> go down
Deep Ravine
> go down
This is a long room, to the north of which was formerly a reservoir.
However, with the water level lowered, there is merely a wide stream
running through the center of the room.
There is a western exit, a passageway south, and a steep pathway
climbing up along the edge of a cliff.
> walk west
You are standing on a path beside a gently flowing stream. The path
travels to the north and the east.
There is a coil of thin shiny wire here.
> take wire
Taken.
> run north
This is a large room with giant icicles hanging from the walls
and ceiling. There are passages to the north and east.
A mass of ice fills the western half of the room.
> throw torch
The torch hits the glacier and explodes into a great ball of flame,
devouring the glacier. The water from the melting glacier rushes
downstream, carrying the torch with it. In place of the glacier,
there is a passageway leading west.
The melting glacier seems to have carried the torch away, leaving
you in the dark.
> turn on lamp
The lamp is now on.
Glacier Room
> proceed west
This is a small chamber behind the remains of the great glacier.
To the south and west are small passageways.
On the floor lies a moby ruby.
> take ruby
Taken.
> look at ruby
I see nothing special about the ruby.
> go west
This is a small room, whose walls are formed by an old lava flow.
There are exits here to the west and the south.
> read paper
I can't see any paper here.
> walk south
You are at the bottom of a large dormant volcano. High above you
light may be seen entering from the cone of the volcano. The only
exit here is to the north.
There is a very large and extremely heavy wicker basket with a cloth
bag here. Inside the basket is a metal receptacle of some kind.
Attached to the basket on the outside is a piece of wire.
The basket contains:
A receptacle.
A cloth bag.
A braided wire.
> board
You are now in the basket.
> open receptacle
Opened.
> put guidebook in receptacle
Done.
> light match
One of the matches starts to burn.
> light guidebook with match
The tour guidebook burns inside the receptacle.
The cloth bag inflates as it fills with hot air.
The match has gone out.
> wait
Time passes...
The balloon rises slowly from the ground.
You are about one hundred feet above the bottom of the volcano. The
top of the volcano is clearly visible here.
You are in the basket.
The basket contains:
A receptacle, which contains:
A tour guidebook.
A cloth bag.
A braided wire.
A blue label.
> wait
Time passes...
The balloon ascends.
You are about two hundred feet above the volcano floor. Looming
above is the rim of the volcano. There is a small ledge on the
west side.
You are in the basket.
The basket contains:
A receptacle, which contains:
A tour guidebook.
A cloth bag.
A braided wire.
A blue label.
> land
You are on a narrow ledge overlooking the inside of an old dormant
volcano. This ledge appears to be about in the middle between the
floor below and the rim above. There is an exit here to the south.
You are in the basket.
There is a small hook attached to the rock here.
On the floor is a gold zorkmid coin (a valuable collector's item).
The basket contains:
A receptacle, which contains:
A tour guidebook.
A cloth bag.
A braided wire.
A blue label.
> disembark
You are on your own feet again.
> tie rope to hook
The balloon is fastened to the hook.
> take coin
Taken.
> run south
This is a room which must have been a large library, probably
for the royal family. All of the shelves appear to have been gnawed
to pieces by unfriendly gnomes. To the north is an exit.
There is a blue book here.
There is a green book here.
There is a purple book here.
There is a white book here.
> open purple book
Opening the purple book reveals:
A stamp.
> take stamp
Taken.
> go north
Narrow Ledge
There is a very large and extremely heavy wicker basket with a cloth
bag here. Inside the basket is a metal receptacle of some kind.
Attached to the basket on the outside is a piece of wire.
The basket is anchored to a small hook by the braided wire.
The basket contains:
A receptacle, which contains:
A tour guidebook.
A cloth bag.
A braided wire.
A blue label.
> untie rope from hook
The wire falls off the hook.
> board
You are now in the basket.
> wait
Time passes...
The balloon leaves the ledge.
Volcano near small ledge
You are in the basket.
The basket contains:
A receptacle, which contains:
A tour guidebook.
A cloth bag.
A braided wire.
A blue label.
The lamp appears to be getting dimmer.
> wait
Time passes...
The balloon ascends.
You are high above the floor of the volcano. From here the rim of
the volcano looks very narrow, and you are very near it. To the
east is what appears to be a viewing ledge, too thin to land on.
You are in the basket.
The basket contains:
A receptacle, which contains:
A tour guidebook.
A cloth bag.
A braided wire.
A blue label.
> wait
Time passes...
The balloon ascends.
You are near the rim of the volcano, which is only about fifteen feet
across. To the west, there is a place to land with a wide ledge.
You are in the basket.
The basket contains:
A receptacle, which contains:
A tour guidebook.
A cloth bag.
A braided wire.
A blue label.
> land
You are on a wide ledge high into the volcano. The rim of the
volcano is about 200 feet above, and there is a precipitous drop
below to the bottom.
There is a small door to the south.
You are in the basket.
There is a small hook attached to the rock here.
The basket contains:
A receptacle, which contains:
A tour guidebook.
A cloth bag.
A braided wire.
A blue label.
> disembark
You are on your own feet again.
> tie rope to hook
The balloon is fastened to the hook.
> proceed south
This is a dusty old room which is virtually featureless, except
for an exit on the north side.
Embedded in the far wall is a rusty old box. It appears that
the box is somewhat damaged, since an oblong hole has been
chipped out of the front of it.
> put brick in hole
Done.
> put wire in brick
Done.
> light match
One of the matches starts to burn.
> light wire with match
The wire starts to burn.
The match has gone out.
> run north
Wide Ledge
There is a very large and extremely heavy wicker basket with a cloth
bag here. Inside the basket is a metal receptacle of some kind.
Attached to the basket on the outside is a piece of wire.
The basket is anchored to a small hook by the braided wire.
The basket contains:
A receptacle, which contains:
A tour guidebook.
A cloth bag.
A braided wire.
A blue label.
There is an explosion nearby.
> walk south
Dusty Room
The excessively gaudy crown of Lord Dimwit Flathead is here.
The box also contains:
A card.
> take crown
Taken.
> look at crown
I see nothing special about the crown.
> walk north
Wide Ledge
There is a very large and extremely heavy wicker basket with a cloth
bag here. Inside the basket is a metal receptacle of some kind.
Attached to the basket on the outside is a piece of wire.
The basket is anchored to a small hook by the braided wire.
The basket contains:
A receptacle, which contains:
A tour guidebook.
A cloth bag.
A braided wire.
A blue label.
You may recall your recent explosion. Well, probably as a result of
that, you hear an ominous rumbling, as if one of the rooms in the
dungeon has collapsed.
> untie rope from hook
The wire falls off the hook.
> board
You are now in the basket.
> close receptacle
Closed.
The balloon leaves the ledge.
Volcano near wide ledge
You are in the basket.
The basket contains:
A receptacle.
A cloth bag.
A braided wire.
A blue label.
> wait
Time passes...
The balloon descends.
Volcano near viewing ledge
You are in the basket.
The basket contains:
A receptacle.
A cloth bag.
A braided wire.
A blue label.
> wait
Time passes...
The ledge collapses, giving you a narrow escape.
The balloon descends.
Volcano near small ledge
You are in the basket.
The basket contains:
A receptacle.
A cloth bag.
A braided wire.
A blue label.
> wait
Time passes...
The lamp appears to be getting dimmer.
The balloon descends.
Volcano Core
You are in the basket.
The basket contains:
A receptacle.
A cloth bag.
A braided wire.
A blue label.
> wait
Time passes...
The balloon has landed.
You are at the bottom of a large dormant volcano. High above you
light may be seen entering from the cone of the volcano. The only
exit here is to the north.
You are in the basket.
The basket contains:
A receptacle.
A cloth bag.
A braided wire.
A blue label.
> disembark
You are on your own feet again.
> run north
Lava Room
> proceed west
This is a small chamber behind the remains of the great glacier.
To the south and west are small passageways.
> go south
Glacier Room
> walk north
Stream View
There is a burned out ivory torch here.
> take torch
Taken.
> run east
This is a long room, to the north of which was formerly a reservoir.
However, with the water level lowered, there is merely a wide stream
running through the center of the room.
There is a western exit, a passageway south, and a steep pathway
climbing up along the edge of a cliff.
> go up
Deep Canyon
> go south
Round Room
There is a dented steel box here.
> proceed west
East-West Passage
A brown sack is here.
The brown sack contains:
A lunch.
> run west
This is a small room with passages off in all directions. Bloodstains
and deep scratches (perhaps made by an axe) mar the walls.
There is a small leaflet here.
> walk west
Cellar
> open trap door
I think you've already done that.
> go up
Living Room
There is a clove of garlic here.
There is a trophy case here.
A clear glass bottle is here.
There is a nasty-looking knife lying here.
There is an elvish sword here.
There is an issue of US NEWS & DUNGEON REPORT here.
There is an object which looks like a tube of toothpaste here.
There is a wrench here.
There is a screwdriver here.
There is a small pump here.
There is a tan label here.
There is a sharp broken stick here.
There is a piece of cake with orange icing here.
There is a piece of paper on the ground here.
There is a rusty iron key here.
There is a welcome mat here.
Your collection of treasures consists of:
A jade figurine.
A huge diamond.
A bag of coins.
A platinum bar.
A pearl necklace.
A crystal trident.
A gold coffin.
A sapphire bracelet.
A fancy violin.
A grail.
A trunk with jewels.
A chalice.
A painting.
A pot of gold.
A statue.
A large emerald.
A white crystal sphere.
A tin of spices.
A stack of zorkmid bills.
A portrait of J. Pierpont Flathead.
A jewel-encrusted egg.
A beautiful brass bauble.
A clockwork canary.
A gold card.
A free brochure, which contains:
A Don Woods stamp.
A blue crystal sphere.
A red crystal sphere.
The glass bottle contains:
A quantity of water.
> examine brochure
The mailing label on this glossy brochure from MIT Tech reads
Intrepid Adventurer
c/o Local Dungeon Master
White House, GUE
From the Introduction:
The brochure describes, for the edification of the prospective
student, the stringent but wide-ranging curriculum of MIT Tech.
Required courses are offered in Ambition, Distraction, Uglification,
and Derision. The Humanities are not slighted at this institution,
as the student may register for Reeling and Writhing, Mystery
(Ancient and Modern), Seaography, and Drawling (which includes
Stretching and Fainting in Coils). Advanced students are expected
to learn Laughing and Grief.
William Barton Flathead, Founder
(The brochure continues in this vein for a few hundred more pages.)
Affixed loosely to the brochure is a small stamp.
The lamp appears to be getting dimmer.
> examine coin
--------------------------
/ Gold Zorkmid \
/ T e n T h o u s a n d \
/ Z o r k m i d s \
/ \
/ |||||||||||||||||| \
/ !|||| ||||! \
| ||| ^^ ^^ ||| |
| ||| OO OO ||| |
| In Frobs ||| << ||| We Trust |
| || (______) || |
| | | |
| |__________| |
\ /
\ -- Lord Dimwit Flathead -- /
\ -- Beloved of Zorkers -- /
\ /
\ * 722 G.U.E. * /
\ /
\ /
-----------------------
> examine matchbook
[Close cover before striking BKD]
You too can make BIG MONEY in the exciting field of
PAPER SHUFFLING!
Mr. TAA of Muddle, Mass. says: "Before I took this course I used
to be a lowly bit twiddler. Now with what I learned at MIT Tech
I feel really important and can obfuscate and confuse with the best."
Mr. MARC had this to say: "Ten short days ago all I could look
forward to was a dead-end job as a engineer. Now I have a promising
future and make really big Zorkmids."
MIT Tech can't promise these fantastic results to everyone, but when
you earn your MDL degree from MIT Tech your future will be brighter.
Send for our free brochure today!
> examine newspaper
US NEWS & DUNGEON REPORT
01-Oct-94 Late Dungeon Edition
--- LATE NEWS FLASH!! ---
Lots and lots and lots and LOTS of bugs have been fixed.
Aspiring adventurers should make avail themselves of every opportunity
to broaden their intellectual horizons and increase their perspicacity.
Fatal events have somewhat more convoluted results than previously.
--- BACKGROUND INFORMATION ---
If you encounter problems, please report them by Internet mail to
dsmaint@pa.dec.com.
PHONE CALLS AND IN-PERSON VISITS WILL BE RUDELY REJECTED!
> examine stamp
---V----V----V----V----V----V----V----V---
| |
| |||||||||| LORD |
> !|||| | DIMWIT <
| |||| ---| FLATHEAD |
| |||C CC \ |
> |||| _\ <
| ||| (____| |
| || | |
> |______| Our <
| / \ Excessive |
| / \ Leader |
> | | <
| | | |
| |
> G.U.E. POSTAGE 3 Zorkmids <
| |
---^----^----^----^----^----^----^----^---
> put treasure in case
ruby:
Done.
burned out ivory torch:
Done.
priceless zorkmid:
Done.
crown:
Done.
stamp:
Done.
> score
Your score is+ 616 [total of 616 points], in 685 moves.
This gives you the rank of Cheater.
> hello sailor
Nothing happens here.
> repent
It could very well be too late.
> frobozz
The Frobozz Company, Ltd., created, owns, and operates this dungeon.
> yell
Aaaarrrrrrgggggggghhhhhhhhhh!
The lamp is dying.
> win
Naturally!
> wait
Time passes...
I hope you have more light than from a lamp.
> incant "ZORK CQCBBBCA"
As the last syllable of your spell fades into silence, darkness
envelops you, and the earth shakes briefly. Then all is quiet.
You are standing at the top of a flight of stairs that lead down to
a passage below. Dim light, as from torches, can be seen in the
passage. Behind you the stairs lead into untouched rock.
> go north
You are standing near one end of a long dimly lit hall. To the
south, stone stairs ascend. To the north, the corridor is illum-
inated by torches set high in the wall, out of reach. On one wall
is a red button.
> dungeon
At your service!
> go north
This is a small room, with narrow passages exiting to the north and
south. A narrow red beam of light crosses the room at the north end,
inches above the floor.
> drop lamp
Dropped.
> go south
Stone Room
> push red button
The button becomes depressed.
> go north
This is a small room, with narrow passages exiting to the north and
south. A narrow red beam of light crosses the room at the north end,
inches above the floor. The beam is stopped halfway across the room
by a lamp lying on the floor.
There is a brass lantern (battery-powered) here.
> take lamp
Taken.
> go north
This is part of the long hallway. The east and west walls are
dressed stone. In the center of the hall is a shallow stone channel.
In the center of the room the channel widens into a large hole around
which is engraved a compass rose.
A passage enters from the south.
A large mirror fills the north side of the hallway.
The mirror is mounted on a panel which has been opened outward.
> in
You are inside a rectangular box of wood whose structure is rather
complicated. Four sides and the roof are filled in, and the floor
is open.
As you face the side opposite the entrance, two short sides of
carved and polished wood are to your left and right. The left panel
is mahogany, the right pine. The wall you face is red on its left
half and black on its right. On the entrance side, the wall is white
opposite the red part of the wall it faces, and yellow opposite the
black section. The painted walls are at least twice the length of
the unpainted ones. The ceiling is painted blue.
In the floor is a stone channel about six inches wide and a foot
deep. The channel is oriented in a north-south direction. In the
exact center of the room the channel widens into a circular
depression perhaps two feet wide. Incised in the stone around this
area is a compass rose.
Running from one short wall to the other at about waist height
is a wooden bar, carefully carved and drilled. This bar is pierced
in two places. The first hole is in the center of the bar (and thus
in the center of the room). The second is at the left end of the room
(as you face opposite the entrance). Through each hole runs a wooden
pole.
The pole at the left end of the bar is short, extending about a
foot above the bar, and ends in a hand grip. The pole has been
dropped into a hole carved in the stone floor.
The long pole at the center of the bar extends from the ceiling
through the bar to the circular area in the stone channel. The
bottom end of this pole has a T-bar a bit less than two feet long
attached to it. On the T-bar is carved an arrow. The arrow and
T-bar are pointing west.
> raise short pole
The pole is now slightly above the floor.
> push red wall
The structure rotates clockwise.
The arrow on the compass rose now indicates northwest.
The mirror quietly swings shut.
> push red wall
The structure rotates clockwise.
The arrow on the compass rose now indicates north.
> lower short pole
The pole is lowered into the channel.
> push mahogany wall
The structure slides north and stops over another compass rose.
> push mahogany wall
The structure slides north and stops over another compass rose.
Your sword has begun to glow very brightly.
> push mahogany wall
The structure slides north and stops over another compass rose.
Your sword is no longer glowing.
> raise short pole
The pole is now slightly above the floor.
> push red wall
The structure rotates clockwise.
The arrow on the compass rose now indicates northeast.
> push red wall
The structure rotates clockwise.
The arrow on the compass rose now indicates east.
> push red wall
The structure rotates clockwise.
The arrow on the compass rose now indicates southeast.
> push red wall
The structure rotates clockwise.
The arrow on the compass rose now indicates south.
> push pine wall
The pine wall swings open.
> go north
As you leave, the door swings shut.
This is a north-south hallway which ends in a large wooden door.
The south side of the room is divided by a wooden wall into small
hallways to the southeast and southwest.
The wooden door has a barred panel in it at about head height. The
panel is closed, and the door is closed.
> knock on wooden door
The knock reverberates along the hall. For a time it seems there
will be no answer. Then you hear someone unlatching the small wooden
panel. Through the bars of the great door, the wrinkled face of an
old man appears. He gazes down at you and intones as follows:
"I am the Master of the dungeon, whose task it is to insure
that none but the most scholarly and masterful adventurers are
admitted into the secret realms of the dungeon. To ascertain whether
you meet the stringent requirements laid down by the Great
Implementers, I will ask three questions which should be easy for
one of your reputed excellence to answer. You have undoubtedly
discovered the answers during your travels through the dungeon.
Should you answer each of these questions correctly within five
attempts, then I am obliged to acknowledge your skill and daring and
admit you to these regions.
"All answers should be in the form 'ANSWER "answer"'."
The booming voice asks:
"Beside the Temple, to which room is it possible to go from the Altar?"
> answer "FOREST"
The dungeon master says, "Excellent."
The booming voice asks:
"What can be done to the mirror that is useful?"
> answer "RUB"
The dungeon master says, "Excellent."
The booming voice asks:
"In which room is the phrase 'Hello sailor' useful?"
> answer "NONE"
The dungeon master says, "Excellent."
The dungeon master, obviously pleased, says, "You are indeed a
master of lore. I am proud to be at your service." The massive
wooden door swings open, and the master motions for you to enter.
> go north
This is a narrow north-south corridor. At the south end is a door
and at the north end is an east-west corridor. The door is open.
The dungeon master is quietly leaning on his staff here.
> go north
This is an east-west corridor which turns north at its eastern
and western ends. The walls of the corridor are marble. An
additional passage leads south at the center of the corridor.
The dungeon master follows you.
> go east
This is a corridor with polished marble walls. The corridor
widens into larger areas as it turns west at its northern and
southern ends.
The dungeon master follows you.
> go south
South Corridor
The dungeon master follows you.
> go west
This is a corridor with polished marble walls. The corridor
widens into larger areas as it turns east at its northern and
southern ends.
The dungeon master follows you.
> go north
This is a large east-west corridor which opens out to a northern
parapet at its center. You can see flames and smoke as you peer
towards the parapet. The corridor turns south at its east and west
ends, and due south is a massive wooden door. In the door is a small
window barred with iron. The door is closed.
The dungeon master follows you.
> go north
You are standing behind a stone retaining wall which rims a large
parapet overlooking a fiery pit. It is difficult to see through the
smoke and flame which fills the pit, but it seems to be more or less
bottomless. It also extends upwards out of sight. The pit itself
is of roughly dressed stone and is circular in shape. It is about
two hundred feet in diameter. The flames generate considerable heat,
so it is rather uncomfortable standing here.
There is an object here which looks like a sundial. On it are
an indicator arrow and (in the center) a large button. On the face
of the dial are numbers "one" through "eight". The indicator points
to the number "one".
The dungeon master follows you.
> turn dial to 4
The dial now points to "four".
> push button
The button depresses with a slight click and pops back.
> turn dial to 1
The dial now points to "one".
> tell master "stay"
The dungeon master says, "I will stay."
> go south
North Corridor
> open cell door
The wooden door opens.
> go south
This is a featureless prison cell. You can see the east-west
corridor outside the open wooden door in front of you.
Behind you is a bronze door which seems to be closed.
> tell master "push button"
"If you wish," he replies.
The button depresses with a slight click and pops back.
The cell door is now closed.
> open bronze door
The bronze door opens.
On the other side of the door is a narrow passage which opens out
into a larger area.
> go north
This is a room of large size, richly appointed and decorated
in a style that bespeaks exquisite taste. To judge from its
contents, it is the ultimate storehouse of the treasures of Zork.
There are chests here containing precious jewels, mountains of
zorkmids, rare paintings, ancient statuary, and beguiling curios.
In one corner of the room is a bookcase boasting such volumes
as "The History of the Great Underground Empire", "The Lives of
the Twelve Flatheads", "The Wisdom of the Implementers", and
other informative and inspiring works.
On one wall is a completely annotated map of the Great Underground
Empire, showing points of interest and various troves of treasure,
and indicating the locations of several superior scenic views.
On the desk at the far end of the room may be found stock
certificates representing a controlling interest in FrobozzCo
International, the multinational conglomerate and parent company
of the Frobozz Magic Boat Co., etc.
As you gleefully examine your new-found riches, the Dungeon
Master himself materializes beside you and says, "Now that you have
solved all the mysteries of the dungeon, it is time for you to assume
your rightfully-earned place in the scheme of things. Long have I
waited for one capable of releasing me from my burden!" He taps you
lightly on the head with his staff, mumbling a few well-chosen spells,
and you feel yourself changing, growing older and more stooped. For
a moment there are two identical mages staring at each other among
the treasures, then you watch as your counterpart dissolves into a
mist and disappears, a sardonic grin on his face.
Your score in the endgame is+ 100 [total of 100 points], in 737 moves.
This gives you the rank of Dungeon Master.